AI Insights · Timothy · October 2025
Top Boxing Games on iOS in France: Q3 2025 Performance
Explore the performance of the top boxing games on iOS in France during Q3 2025, showcasing trends in downloads, revenue, and active users.
In the third quarter of 2025, the iOS platform in France saw intriguing trends among the top boxing games. Here's a look at the performance of these popular apps, based on data from Sensor Tower.
Boss Fight., developed by BoomBit, Inc., experienced fluctuations in weekly downloads, peaking at around 2.4K in mid-August. Revenue saw a notable increase in the same period, reaching $55. Weekly active users remained strong, ranging from 9.9K to 14.7K.
Real Boxing 2 from Vivid Games S.A. had steady weekly revenue, with a notable peak of $270 in early August. Downloads were consistent, averaging around 800 per week, while active users varied between 1K and 1.3K throughout the quarter.
I, The One - Fighting Games by Azur Interactive Games Limited showed a gradual decline in downloads from 1.3K to 214. Revenue exhibited modest growth, peaking at $41 in August. Active users decreased over the quarter, starting from 1.8K and dropping to just over 1K by the end of September.
MFC - Midnight Fight Club, published by MIDNIGHT GAMES S.R.L., maintained stable downloads with minor fluctuations, peaking at 821 in mid-August. Revenue experienced minor peaks, reaching $30 at the end of August. Active users hovered between 1.1K and 1.5K.
Lastly, Swift Punch by America Scores showed a decline in downloads from 1.1K to 104, with no revenue data available.
For more detailed insights, visit Sensor Tower.